Xī nèi lù

Region: Twilight Mire Pop Count: 5 / 13

General Information

General
Stability: Balanced
Stability Gain Chance: 25%
Stability Loss Chance: 41%
Stability Loss Chance On Leader Death: 75%
Infamy: 0
Total Karma: -2
Rolling Karma: 0
Temporary Karma: 0
Vampirism Chance: 50%
Income
Money: 525 / 6000
Money Income: 105
Remaining Import Slots: 7
Remaining Export Slots: 7
Trade Distance: 10
Miscellaneous
Origin: Unknown

Administration & Holdings

Administration
Administration: 1
Passive Expansion Chance: 40%
Territory: 0 / 18
Roads: 0 / 10
Territory Holdings
Plains 0
Forest 0
Dense Forest 0
Urban 0
Hill 0
Mountain 0
River 0
Desert 0
Tundra 0
Marsh 0
Hazardous Land 0
Shallow Water 0
Deep Water 0
Hazardous Water 0
Disconnected 0

Demographics & Population

Government & Laws

Government & Laws
Government Type: Trade Federation
Succession Type: Inherited
Conscription Type: High
Military Funding: Standard
Magic Stance: Creation
Centralization Law: Autonomous
Citizenship Stance: None
Foreign Acceptance: Integration
Subject Stance: Balanced
Land Doctrine: Militia
Naval Doctrine: Fleet
Diplomatic Stance: Expansionist
Scientific Stance: Progressive
Economy Type: Commerce
Expansion Control Stance: Free
Mercenary Law: No Mercenaries
Consumption Stance: Comfort
Tax Stance: Low
Justice Stance: None

Vassalship

Vassalship
Overlord: Jinying
Vassal Type: Mercantile
Compliance: Loyal
Chance to Disobey: 0%
Chance to Rebel: 0%
Chance to Demand Concessions: 10%
Concessions Amount: 4
Concessions:

Diplomacy

General
Military Alliance Slots: 1
Defensive Pact Slots: 1
Non-Aggression Pact Slots: 5
Diplomatic Relations
Diplomatic Relation Nation Relation Pact Type Temperament
1 Vandador Allied None Unknown

War

War Modifiers

Land Attack Modifier: -1
Land Defense Modifier: -1
Naval Attack Modifier: -1
Naval Defense Modifier: -1
Mercenary Land Attack Modifier: 0
Mercenary Land Defense Modifier: 0
Mercenary Naval Attack Modifier: 0
Mercenary Naval Defense Modifier: 0

Land Units

Land Units: 0/2

Unit Unit Count Upkeep
Ancient Civilian 0

Naval Units

Naval Units: 0/2

Unit Unit Count Upkeep

Resources & Jobs

Resources

General Resources
Resource Production Consumption Excess Storage
Food 0 6 -6 -29 / 20
Wood 0 0 0 1 / 15
Stone 0 0 0 1 / 15
Mounts 0 0 0 1 / 15
Research 0 0 0 0 / 0
Magic 0 0 0 1 / 10
Unique Resources
Resource Production Consumption Excess Storage
Bronze 0 0 0 1 / 5
Iron 0 0 0 0 / 0

Jobs

Working Pops: 1/5

Job Assigned Pops Upkeep Production
Bureaucrat 0 wood: 2
administration: 1
Harvester 0 stone: 1
wood: 2
Hunter 0 food: 2
Merchant 0 mounts: 1
trade_distance: 4
trade_slots: 2
Metallurgist 0 stone: 1
bronze: 0
Miner 0 wood: 1
stone: 2
Mystic 0 magic: 0
Researcher 0 stone: 1
bronze: 1
research: 0
Vampire 0 vampirism_chance: 0.1
stability_loss_chance: 0.1
food: 0
magic: 0

Districts, Cities, & Wonders

Districts

District Slots: 4

Empty Slot

Empty Slot

Empty Slot

Empty Slot


Cities

City Slots: 4

Empty Slot

Empty Slot

Empty Slot

Empty Slot

Technologies

Tech

Progress Quests

Quest Name Slot Total Progress Per Tick Current Progress Link

Modifiers

Field Value Duration Source